Steve Argyle

Steve Argyle

I was born and raised in the suburbs of Utah. As a toddler, I had the unfortunate habit of marring any available surface with permanent marker, much to the chagrin of my parents. Growing up, I took an interest in the geekier things in life, like comics, cartoons, RPGs and video games. These entertainments and hobbies have had a strong influence on my artistic direction.

At some point I had the misguided idea that being able to draw Wolverine might get girls to notice me, and I began to study art. Mostly when I should have been doing my homework. My dad has always had a sixth sense for how to best approach any endeavor, and bought me some Andrew Loomis books, along with Human Anatomy for the Artist, and a handful of other books that I still believe to be the best resources out there.

I won’t leave you in suspense. Drawing better did nothing for my lack of skill with the ladies.

After highschool, I attended college at the University of Utah, planning to go into medicine. HINT: It didn’t work out. I finally landed a gig at a mom and pop CGI company, Argonaut Films by lying that I knew the secrets and riddles of 3DStudio Max. I then immediately went out and obtained an educational version of Max and a computer and spent a week in isolation, devouring the user manual and working through the tutorials.

I worked there for five years before moving onto Playstation game development at Incognito Sony. During my four year tenure with Sony, I worked on Twisted Metal: Black, War of the Monsters, Downhill Domination, and Warhawk for PS3.

I finally decided it was time I went back to school. I figured I’d supplement my quickly withering bank account with some freelance work. I sent off some samples of my 2D work to Alderac Entertainment Group, and started painting samurais and monsters. Since then, it just sort of snowballed. I really haven’t had to solicit much work, clients just find me.

So now I’m full time freelance. I’m still chipping away at that degree, but I’m having such a good time working on all these supercool projects, that I just can’t turn them down.

I regularly appear in Spectrum, Exotique, EXPOSÉ, Character Modeling, D’Artiste Digital Painting and many more highly esteemed gallery books. I have also done several art projects for various game publishers such as Wizards of the Coast, Sony Online Entertainment, Capcom, LucasArts, Phoenix Interactive and Verdigris Entertainment.

People can follow my exploits over at my personal website: or over at my deviantART page:

Shed – 1994

“Shed,” Watercolor – 1994 (When I was smack dab in the middle of high school.)

Goatdude – 1996

“Goatdude” – 1996

(Official Title: Bob, the studded-leather texture goat of war and tedium.) Pen and Ink. I used to really, really be into rendering in pen and ink. You wouldn’t know it based on the art found on my website, or anywhere really. But I really dug the challenge of creating shades, materials and texture with just black and white.

Abbey &ndash 1997

“Abbey” &ndash 1997

This was some fan art I sent into J. Scott Campbell. It is a depiction of Abbey Chase from Mr. Campbell’s “Danger Girl” comic series. I did this in pen and ink and colored it in Photoshop. I did this in 1997, I believe.

Mad Scientist Software – 1999

“Mad Scientist Software” – 1999

Next we have the Mad Sci Lady/Nurse. It was a T-shirt design I did for my dad’s medical training software business. This was done in Photoshop and completed around 1999.

Akodo Setai – 2006

“Akodo Setai” – 2006

Client: Alderac Entertainment Group. This was my first commissioned piece I did as a professional freelance artist. It was for the CCG Legend of the Five Rings. Painted in Photoshop and completed in 2006.

Slave of Bolas – 2008

“Slave of Bolas” – 2008

Client: Wizards of the Coast (For Magic: The Gathering). Art director: Jeremy Jarvis. Painted in Photoshop.

Chandra Ablaze – 2008

“Chandra Ablaze” – 2008

Client: Wizards of the Coast (For Magic: The Gathering). Fun Note: Jones Soda released a limited edition run of Magic: The Gathering inspired beverages and this art appeared on the label for the “Purifying Fire” flavor. I have a few of these bottles around the house.

Dragonborn Barbarians – 2008

“Dragonborn Barbarians” – 2008

Client: Wizards of the Coast (Cover art for Dragon Magazine Annual, Volume 1: A 4th Edition D&D Compilation).

Ocean Queen Thalaasa – 2009

“Ocean Queen Thalaasa” – 2009

Clent: Phoenix Interactive (For Warlord). Art director: Arne Reuter. After discussing at length the direction Arne wanted to go with the new Warlord set “Crimson Coast,” he set me loose with pretty much complete artistic freedom.

10 Responses to “Steve Argyle”

  1. Janine says:

    Now we know who the seibnsle one is here. Great post!

  2. Hey there! I just wanted to ask if you ever have any trouble with hackers? My last blog (wordpress) was hacked and I ended up losing several weeks of hard work due to no back up. Do you have any methods to stop hackers?

  3. Hello just believed i would let you know some thing.. It is twice now i?ve landed on your weblog inside the final 3 weeks in search of entirely unrelated issues. Good Information! Maintain up the great work.

  4. Well i have to be honest and not sure i agree with everything but definately some good information in your blog.

  5. Ccyn Bolyn says:

    I am a great Artist who would like to teach myself to do CGI at home on my PC. Any suggestions? I have time, patience and more time. Thanks! Cyn

  6. Covo says:

    I love this website. I wish it would update more!

  7. i love ur works. superb! 🙂 warm greeting from Indonesia 🙂

  8. Wil says:

    Wow. This is simply amazing. You’ve been a great a artist since 96, what a jump in two years. Look to see more from you in the future.

  9. Fred says:

    great post. love the evolution. Amazing how much a decade can improve their work.