I was born and raised in the suburbs of Utah. As a toddler, I had the unfortunate habit of marring any available surface with permanent marker, much to the chagrin of my parents. Growing up, I took an interest in the geekier things in life, like comics, cartoons, RPGs and video games. These entertainments and hobbies have had a strong influence on my artistic direction.
At some point I had the misguided idea that being able to draw Wolverine might get girls to notice me, and I began to study art. Mostly when I should have been doing my homework. My dad has always had a sixth sense for how to best approach any endeavor, and bought me some Andrew Loomis books, along with Human Anatomy for the Artist, and a handful of other books that I still believe to be the best resources out there.
I won’t leave you in suspense. Drawing better did nothing for my lack of skill with the ladies.
After highschool, I attended college at the University of Utah, planning to go into medicine. HINT: It didn’t work out. I finally landed a gig at a mom and pop CGI company, Argonaut Films by lying that I knew the secrets and riddles of 3DStudio Max. I then immediately went out and obtained an educational version of Max and a computer and spent a week in isolation, devouring the user manual and working through the tutorials.
I worked there for five years before moving onto Playstation game development at Incognito Sony. During my four year tenure with Sony, I worked on Twisted Metal: Black, War of the Monsters, Downhill Domination, and Warhawk for PS3.
I finally decided it was time I went back to school. I figured I’d supplement my quickly withering bank account with some freelance work. I sent off some samples of my 2D work to Alderac Entertainment Group, and started painting samurais and monsters. Since then, it just sort of snowballed. I really haven’t had to solicit much work, clients just find me.
So now I’m full time freelance. I’m still chipping away at that degree, but I’m having such a good time working on all these supercool projects, that I just can’t turn them down.
I regularly appear in Spectrum, Exotique, EXPOSÉ, Character Modeling, D’Artiste Digital Painting and many more highly esteemed gallery books. I have also done several art projects for various game publishers such as Wizards of the Coast, Sony Online Entertainment, Capcom, LucasArts, Phoenix Interactive and Verdigris Entertainment.
“Goatdude” – 1996
(Official Title: Bob, the studded-leather texture goat of war and tedium.) Pen and Ink. I used to really, really be into rendering in pen and ink. You wouldn’t know it based on the art found on my website, or anywhere really. But I really dug the challenge of creating shades, materials and texture with just black and white.
“Abbey” &ndash 1997
This was some fan art I sent into J. Scott Campbell. It is a depiction of Abbey Chase from Mr. Campbell’s “Danger Girl” comic series. I did this in pen and ink and colored it in Photoshop. I did this in 1997, I believe.
“Mad Scientist Software” – 1999
Next we have the Mad Sci Lady/Nurse. It was a T-shirt design I did for my dad’s medical training software business. This was done in Photoshop and completed around 1999.
“Akodo Setai” – 2006
Client: Alderac Entertainment Group. This was my first commissioned piece I did as a professional freelance artist. It was for the CCG Legend of the Five Rings. Painted in Photoshop and completed in 2006.
“Slave of Bolas” – 2008
Client: Wizards of the Coast (For Magic: The Gathering). Art director: Jeremy Jarvis. Painted in Photoshop.
“Chandra Ablaze” – 2008
Client: Wizards of the Coast (For Magic: The Gathering). Fun Note: Jones Soda released a limited edition run of Magic: The Gathering inspired beverages and this art appeared on the label for the “Purifying Fire” flavor. I have a few of these bottles around the house.
“Dragonborn Barbarians” – 2008
Client: Wizards of the Coast (Cover art for Dragon Magazine Annual, Volume 1: A 4th Edition D&D Compilation).
“Ocean Queen Thalaasa” – 2009
Clent: Phoenix Interactive (For Warlord). Art director: Arne Reuter. After discussing at length the direction Arne wanted to go with the new Warlord set “Crimson Coast,” he set me loose with pretty much complete artistic freedom.